Best Weapon Is On Sale This Weekend With Destiny

The day has finally come. Xûr, the exotic weapon and armor salesman in Destiny, is selling Gjallarhorn. For those of you who missed purchasing Ice Breaker from Xûr when it was first More »

Myriad Upgrade Materials With Destiny

I don’t understand Destiny’s success. Or rather, I don’t understand the ferocity of its fans. Perhaps this is simply the curmudgeon in me, the gamer that never quite understood or liked the More »

Destiny Gear and Leveling

The Dreadnaught Ben: What did you think of the Dreadnaught? At first I was a little annoyed that I couldn’t use my sparrow in this new zone, but since the action is More »

The Taken King Hands-On Impressions With Destiny

Bungie opened its doors to us a few weeks back to show off what the team has been busy working on in recent months, and gave us the chance to play not More »

Grimoire Card And Realized What The Universe Is Missing with Destiny

Yesterday, as part of Game Informer’s month-long trickle of Destiny news ahead of the release of The Taken King, they released a video that focused on some of the changes coming to More »

 

Higher Risks Bring Higher Rewards In Path Of Exile

In Path of Exile, I have seen a large amount of posts recently where people’s opinion is that endgame should have almost no barrier to entry. The wall should only be gear and player skill, and the maps/shaper sets or whatever shouldn’t be gated by currency or RNG. They seem to think that there is some pointless wall between their own characters and endgame. This isn’t the case.

The wall is a buy in. PoE is kinda like poker in that way. You need to risk and invest some path of exile currency, then you can get your chance at the rewards. If you advocate a freely accessible endgame you are missing something central to the excitement of this game: risk. For there to be an exciting endgame you have to stand to lose something.

Path of Exile

People want access to the rewards of endgame, the thrill of defeating the hardest bosses, and the potential to drop some insane items, but without taking any of the risks. What is the risk in softcore if there is little barrier to entry? Basically nothing, some lost exp.

When you need to actually invest currency and time to access the hardest content then you actually have something on the line – if you fail to beat the boss, or don’t get a good drop, then you have lost that currency/time.

It may be true that the current risk vs reward isn’t properly balanced, or that the buy in for endgame should be a bit smaller. That is fine. What is not fine is thinking that you should be able to access endgame with ZERO risk, that is not healthy for an exciting endgame.

This is part of the reason why hardcore’s economy is so much better – the constant risk of dying means the risk vs. reward is better balanced. Higher risks, higher rewards. If you constantly advocate to remove any and all forms of risk, then you will be left with nothing truly rewarding.

Just want to make it clear that I am not saying this league doesn’t have problems. Just that some form of barrier to entry serves a purpose. If you do not want to lag behind others due to lack of orbs, you can buy exalted orbs on U4GM.