Path of Exile 3.3 Builds For Ranger Deadeye

The Deadeye is an offence-oriented class that focuses on projectile damage and location of effect. This class is naturally suited for bow attacks, but most of its modifiers apply to any projectile, meaning most projectile attacks (such as these fired from Wands) and some spell projectiles also advantage from them. Within this Post, U4gm Will share 3 Path of Exile 3.3 Builds For Ranger Deadeye for you personally!

pc_10

[PoE 3.3 Builds] SPECTRAL SHIELD THROW DeadEye (100% Phys and 90% ELE. 800k-1M DPS REALISTIC GEAR)

That is certainly with all buffs up and with Frenzy charges of Blood Rage and Ancestral Protector up.
Even without Ancestral Protector and without possible Blood Rage nonetheless looks decent.
About attack speed: I know that it would really feel slow comparing to crazy duel-wield raiders and gladiators as APS is relatively low as we cannot use insane double foils and such. But I believe the harm continues to be there, even though it is not super crazy.

The very first version is usually a 100% pure Phy’s version with potentially changing to Slayer for leech or Duelist (for bleeds).
PoB: https://pastebin.com/4rCYKJc2
2 Chains. 6500 life.

FOR 5L: Drop Added Fire

The second version base skill tree is not totally mine, but I added items and further nodes. It is actually a 90% Phys to Elemental Concentrate Support conversion with additional ELE damage scaling (substantially like classic Frost Blades build). Elemental Overload is there for now, but crit chance is low, so I am still undecided if it’s worth it or not.
Also has more than 7k life because it goes to life wheel.
PoB: https://pastebin.com/7qTthusU
3 chains. 7200 life.

UPDATE 04/03/2018: Added Frost Bomb debuff on CWDT, Ancestral Protector, Frenzy Charges and Blood Rage along with for as Lightning Golem. Added crit flask to Phys Setup. Switched gloves to Winds of Transform.

I also confirmed with Openarl (developer of Path of Constructing) how correctly Gloomfang interacts with Chains and Richochet. It’s all exciting, but PoB operates correctly. The Chaos improves per +1 chain on Gloomfang out damages 10% extra damage for “unused Chain” from Richochet.

Creator: Angry_Roleplayer
Videos: https://youtu.be/hs1d599K3tA

PoB Link:
PHYS: https://pastebin.com/4rCYKJc2 (6500 Life)
ELE: https://pastebin.com/7qTthusU (7200 Life)
Instance Link: http://www.pathofexile.com/forum/view-thread/2094220

[PoeE 3.3 Builds] Kinetic Blast Deadeye [Magic Obtain Speed Mapper]

Deadeye boosts every element of Kinetic Blast. The further projectile performs for each phase of KB, the additional region of impact is substantial for developing overlaps in damage, accuracy, and projectile speed all assistance us in making Kinetic Blast the most beneficial it can be.

I am curious, I have rerolled into KB since SST just..was not up to par, and I appreciate it so far.
I’ve observed quite a handful of in the top rated (non-MF thoughts you naturally) KB’ers, run their KB inside a Thunderfist in addition to a single Barrage target in their Queen.
Any idea why? I may well be missing something; I really feel my KB does as a lo oft harm single target at level 83.

Pros:
Rapidly and Sturdy. One particular tap packs. Fly via maps. Kinetic Blast clears every thing on your screen. And at times items about corners or off-screen.
Magic Come across. Does not take much for this build to be sturdy. You may realistically use KB on as small as a 4-link or (most barrage-for-single-target-setups already do that). The combo of speed clearing and stacking Increased Item Quantity (IIQ) make this constructing excellent for chaining maps.
Single Target. When the boss is against a wall or around mobs, then KB shreds.
Evasion and Dodge. Without having having as well substantially into the nitty-gritty, these points are equivalent but unique defensive layers. If you would like an in-depth explanation to go to the Concerns section. The quick of the lengthy is the fact that we seldom get hit twice in a row and when combined using a high leech and leech rate we best off just before taking another hit.
Far Shot Playstyle. That is definitely the opposite playstyle of Point Blank. By nature, standing additional away from the harm will imply you die less.

Cons:
Not a very good “all-around” build. This build is not made to see all of the content inside the game. I made this build in 3.1 using the target of becoming a fantastic Shaped Vault farmer.
Must reroll some map mods. Reflect isn’t attainable and Stay away from Ailments is doable but a lot less satisfying due to Herald of Ice shatters.
Single Target. When the boss is not against a wall or not around other mobs, it can be a discomfort.
Have not tested Hardcore. Probably not hardcore viable. I would not choose to roll a dodge primarily based character in Hardcore. You’d probably want to go max block or life stacking at which point you’re losing out on a lot of good quality of life that this build is developed for.
Can be high spending budget. It is determined by how higher of content you would like to farm. Balancing life pool, defense, and IIQ will dictate how higher of maps you can run. Insane Jewels and Headhunter can min-max this build, and also you could simply commit over 200 exalts.

Creator: thi3n

PoB Link: https://pastebin.com/8aDcWyse
Skill Tree: https://goo.gl/g2v4Fa
Example Link: http://www.pathofexile.com/forum/view-thread/2074126

[PoeE 3.3 Build] Deadeye barrage attack speed shenanigans build

The actual attack speed version with legacy barrage enchant, and some +1 arrow corruptions hit a max of 16 projectiles per attack with 32.47 attacks per second.
= 519.52 projectiles per second = 31,171.two projectiles per minute = 1,870,272 projectile per hour

The mass projectiles per attack version with legacy +2 enchant, corrupted legacy +5 Reach of your council, and three volley fire jewels can get you to 32 total projectile per attack with 15.53 attacks per second.
= 496.96 projectiles per second = 29,817.six projectiles per minute = 1,789,056 projectile per hour

when you go in between the two and use the barrage jewels without having the legacy reach, you may get 28 projectile per attack with 30.85 attacks per second
= 863.8 projectiles per second = 51,828 projectile per minute = 3,109,680 projectiles per hour

when you optimize the tree, you might get one particular far more jewel in, but this appears lovely because it is.
In case you go with the molten strike rather than the barrage and use Varunastra swords or Ngamahu’s Axe and go multistrike + ancestral call that will be some significant numbers too

Creator: malmal21

PoB Hyperlink: https://pastebin.com/VyPTZcpp
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2093661