ARC Raiders Trials Season 6 Week 5 started on November 3, 2026, bringing five challenges focused on ARC damage, enemy searches, and special encounters. Players need to reach Raider Level 15 to unlock Trials. Each challenge has three score milestones, and only the highest score successfully extracted from a raid is saved. This makes route planning more important than simply staying in a match for as long as possible.
Soul’s Offering is also approaching its November 15–16 closing window, depending on the countdown displayed in Projects. Players collecting ARC Raiders Items should combine compatible objectives wherever possible, especially on Pendola Pass, instead of treating Trials and project progression as separate tasks.
Understand the Five Week 5 Challenges
Before choosing a map or loadout, check the score requirements. The third milestone is generally around 3,000 points for each challenge, but the required damage or number of searches differs.
| Challenge | Best approach | Approximate third milestone |
|---|---|---|
| Damage ARC Turbines | Hit exposed weak points | 2,500 damage |
| Search ARC Couriers | Search six Couriers on Pendola Pass | 6 searches |
| Damage Comets | Shoot the central core | 750 damage |
| Damage Queens or Matriarchs | Damage the exposed core during the event | 4,300 damage |
| Search Husks | Search Husks around Spaceport | 8 searches |
The first, second, and third stars require approximately 1,000, 2,000, and 3,000 points respectively. Damage challenges do not require you to destroy the target. Search challenges, however, only count when you interact with the correct object. Destroying a Courier or walking past a Husk will not advance the search total.
Pendola Pass: Complete Courier Searches and Project Materials
Pendola Pass should be your first priority because ARC Couriers only count toward this challenge on this map. Six successful searches complete the third milestone. Look for the black smoke that identifies Courier carriers, then breach and search them before moving on.
This route can also support Soul’s Offering preparation:
- Collect Advanced ARC Powercells and ARC Alloy when they are available. Stage 2 requires 15 of each, and regular ARC Powercells do not replace Advanced ones.
- Check Almatera Station for the Insulation Roll. Pay attention to the main entrance, escalator, second-floor metal-shelf room, rail-car seats, and consoles.
- Search stations, rail cars, and security lockers for Railway Lanterns.
- Visit Old Town residential areas only if you still need Dead Flowers or Rock Salt. The project requires four Dead Flowers and two Rock Salt in total.
During Flash Freeze, some storm-hut doors may be open, providing another opportunity to search for the Insulation Roll. If a hut is closed, move to another rather than wasting time waiting.
Once you have completed the Courier count and secured any important project materials, extract. If no Couriers appear early in the raid, clear useful nearby areas and requeue instead of searching the entire map without a clear objective.
Comets and Husks: Two Easier Challenges to Finish
Comets are one of the most straightforward damage challenges. You need approximately 750 damage for the third star, and shooting the central core is more effective than wasting ammunition on the outer shell. Weapons such as the Anvil, Renegade, and Hullcracker can help you reach the target quickly.
Choose a map that also supports your remaining project needs. Buried City is useful when searching for Fancy Plates or a Mask Fragment in Old World cabinets. Dam Battlegrounds can help if you still need an Expired Respirator from medical containers or Fertilizer from the swamp and Hydroponic Dome Complex. Once the Comet challenge is complete, there is little reason to chase another one unless it blocks your extraction route.
For the Husk challenge, head toward the outskirts of Spaceport. Husks are concentrated around the outer areas, making it easier to complete approximately eight searches without fighting through the center of the map. Search each Husk before moving to the next. Larger Baron Husks can be prioritised if they provide more score, but the actual search count remains the main objective.
ARC Turbine: Wait for the Right Damage Window
The ARC Turbine is more demanding because its heavy armor makes ordinary hull shots inefficient. It has approximately 4,800 health, but you only need around 2,500 actual damage to reach the third star.
The Turbine generally arrives when the raid has around 12–16 minutes remaining. It does not appear on Stella Montis or during the Frigate condition. If the landing window passes without an arrival, extract and try another raid rather than waiting until the match ends.
Preparation makes a major difference:
- Clear nearby flying ARC enemies before the Turbine lands.
- Avoid firing at its armored body while it is still descending.
- Once grounded, target the spinning yellow tanks visible through the landing-gear gaps.
- If using a Jupiter, maintain roughly 150–200 meters of distance to avoid its lightning reach.
- Crouch when moving through the mines beneath the hull, and use cover when its lightning missiles begin their attack.
Deadline mines can help destroy the Turbine by targeting its exposed core between shock cycles, but they are unnecessary if you only need challenge damage. The wreck may also provide ARC Alloy and Advanced ARC Powercells for Soul’s Offering. Turbine Compressors are separate loot and are not required by the project.
If your weapon cannot deal meaningful damage to heavy armor, save your equipment and attempt this challenge with a Hullcracker, Jupiter, or suitable explosives instead.
Queen and Matriarch: Damage the Core, Then Extract
The Queen and Matriarch challenge requires approximately 4,300 damage for the third star. You only receive progress when the relevant boss event is active, so attacking ordinary ARC enemies during a normal raid will not help.
A full boss kill is unnecessary. Focus on exposed weak points, break the face plates, and attack the core. Against a Matriarch, avoid wasting ammunition on its legs. When its energy shield activates, stop firing into the shield or move inside it to reach the core.
Use hard cover to reduce the danger from rocket barrages. Spaceport’s Control Tower A6 and launch towers, the electrical substation on Dam Battlegrounds, and Reinforced Reception on Blue Gate can provide useful positions when approached carefully.
Once you reach the damage target, disengage and extract. A full kill is a separate objective and should not be confused with the requirements for this week’s Trials. Avoid bringing valuable Soul’s Offering materials into these encounters, since a failed boss fight can cost you more than the extra damage is worth.
Finish Soul’s Offering Before Its Deadline
Soul’s Offering has four stages, and the first three require permanent donations through Projects. Donated materials are not returned, so confirm the required quantities before submitting them.
| Required material | Total quantity | Useful search areas |
|---|---|---|
| Dead Flowers | 4 | Residential areas and Old World drawers |
| Rock Salt | 2 | Kitchen cabinets |
| Railway Lanterns | 2 | Stations, rail cars, industrial containers |
| Fancy Plates | 2 | Old World cabinets and drawers |
| Mask Fragment | 1 | Old World loot containers |
| Expired Respirator | 1 | Medical containers |
| Insulation Roll | 1 | Pendola Pass, including Almatera Station |
| Fertilizer | 5 | Swamps, hydroponics, nature baskets |
| ARC Alloy | 15 | ARC remains other than Ticks |
| Advanced ARC Powercells | 15 | Larger ARC wrecks |
| Remote Raider Flares | 10 | Utility Station 1 crafting or traders |
Remote Raider Flares can be crafted at Utility Station 1 using two Chemicals and four Rubber Parts each, or purchased from the trader. Do not confuse them with the Fireworks Boxes used in the final stage.
After completing Stage 3, keep one Fireworks Box for the final objective. Travel to Santa Maria Houses in southern Old Town on Buried City, deal 300 ARC damage within the required area, then launch the Fireworks Box from the roof of the specified building. A neighbouring rooftop will not count. Confirm that the objective is complete before extracting.
The Most Efficient Order for Week 5
To avoid repeating unnecessary raids, follow this order:
- Check your current Trials scores and remaining Soul’s Offering materials.
- Run Pendola Pass until you complete six Courier searches. Collect the Insulation Roll, Lanterns, flowers, and Rock Salt when they are on your route.
- Complete one Comet encounter for approximately 750 core damage.
- Search around eight Husks on the Spaceport outskirts.
- Attempt the Turbine challenge only during its landing window and with equipment capable of hitting its weak points.
- Join a Queen or Matriarch event only when it is active, then leave after reaching approximately 4,300 damage.
- Complete the final Soul’s Offering rooftop objective after claiming Stage 3 and securing a Fireworks Box.
Players who want to make progression more convenient can also explore ARC Raiders Boosting options, particularly when repeated preparation or specific objectives are taking time away from actual raids. Still, the most reliable way to finish this week is to extract as soon as each target is complete, protect important project materials, and save the more dangerous encounters for properly equipped runs.
Trials refresh with the next weekly cycle, but Soul’s Offering has a separate closing deadline. Prioritise the project before it expires, and use the remaining raids to finish whichever Trials scores are still missing.