The Path of Exile Marauder is Path of Exile’s pure strength class, which implies that he’s excellent at taking hits, as well as greater at dishing out punishment. His melee skills encompass a wide range of assault, from huge single target damage to devastating location of impact. Within this Post, U4gm will list One of the most Common Poe 3.3 Builds for Marauder three Ascendancy classes Juggernaut, Berserker and Chieftain Build for you.
[PoE 3.3 Juggernaut Build] Cyclone primarily based Mjolner with Elemental Equilibrium chain – superb Boss kill speed
This build makes use of complex and matured mechanics with numerous optimization course of action involved in its development.
This build just isn’t RF build and therefore it is not made to sustain RF all the time (nevertheless it may be invested in that area if an individual wants that). RF is always to be applied with each other with ruby flask vs. bosses. Provided that you are going to be discharging vs. boss, your Kingsguard will maintain you alive. Life regen nodes, ruby flask, level 20 purity of fire, 0.2% life regen per endurance charge node close to marauder, waffles +max resistances, +1 max to fire res in the tree, life regen under fortify juggernaut passive all of those are only made use of to reduce RF life drop. When outside of combat it might drop but should really drop gradually. If it loses quick outside of combat than you are undertaking something incorrectly and greater does a checklist of factors just talked about.
This Build is pretty exciting and all content viable, I’ll say even farmable.
Nasty mods? Ok no trouble, Difficult hitting bosses? No trouble. The build can Facetank pretty much
Killed shaper deathless, Facetanked beam, balls, even handful of slams for science, was funny. DMG was not that bad as ppl constantly say. For me, it was quick and not dumb run like this all DPS builds.
+ Cyclone primarily based Mjolner with Elemental Equilibrium chain for -50% resistance on Bosses
+ fantastic clear speed
+ outstanding Boss kill speed
+ 84/83/83 max resistances Unflasked
+ 90/83/89 Flasked
+ 650+ life regeneration with 50%+ chaos resistance to help with countering the DoTs and sustain RF
+ 10k + armour Unflasked
+ 5/7 charges
+ Elemental Overload that is definitely constantly on
+ excellent life recovery by means of Kingsguard alone (7 endurance charges 25% on the time, five endurance charges 25% of your time)
+ 60k+ tooltip per Discharge inside the final build (with RF, EO and max charges)
+ 4-5 Discharges per second (based on belt getting utilized)
+ anticipate 300k+ sustainable Shaper DPS (according to my calculations with EO and RF active – see under), 380k from maxed build
+ 5.8k – 6k+ life pool around level 92 (depending on gear level)
+ Faceroll typical Atziri
+ Faceroll T15s
+ Faceroll Uber Lab
+ Faceroll T16 Guardians (outdoors of Phoenix which can be broken)
+ Uber Atziri deathless
+ Shaper (deathless if you know boss mechanics and can dodge some attacks)
+ Faceroll Elder’s Guardians
+ 3.two Elder Bosses info to become added (as they received some buffs).
PoB Hyperlink: https://pastebin.com/e5etK9i6
Skill Tree: https://goo.gl/bDZskM
Example Hyperlink: https://www.pathofexile.com/forum/view-thread/1846362
[PoE 3.3 Juggernaut Build] Quick evident speed up to T10, Quick Uber Lab and low-cost
This build is intended to do three issues. Quickly evident speed up to T10, Simple Uber Lab and low cost. So far it has done that and exceeded my expectations!
In the event, you are making use of Daresso’s they, remain full each of the time together with the refresh on kill. In the event you are applying a further piece, you might bounce up and down till Unyielding recharges them. At present utilizing an astral plate and anytime in packs full charges up.
In the event, you are obtaining problems keeping the charges up, modify your gems. You are able to have CwDT + Warlords + Ice Golem all level 1
+ Low-cost (for the most portion)
+ Great clear speed
+ Can do up to Tier 10 maps very easily
+ Can use plenty of distinctive gear
+ Simple mode for Uber lab
– Can get high priced for the 6L chest setup
– Can’t-do reflect magic/physical maps
– Caps out around 700k DPS +/- a handful of
– Not as sturdy because the 2H builds
Creator: less cowbell
PoB Link: https://pastebin.com/sptxdRfh
Skill Tree: https://goo.gl/cbK3AC
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2102975
[PoE 3.3 Berserker Build] More than 6K Life And Hard to Die – Ideal For Tough Bosses – Ulab/Uatziri/Guardians/Shaper
Played this build last league and I am playing it this league again each as Berserker. The only difference in PoE 3.3 along with the massive one particular is Rage. It really is a fantastic DPS addition. The degen does not even tickle.
But have noticed one particular downside, is that you happen to be reliant in your regen. Just ran a map together with the No Regen mod. It wasn’t a problem final league, so I just went for it, but continuously practically dying ahead of figured out it was the Rage degen.
Berserker for me is still a should. I cannot go devoid of the Warcry heals; it is too fantastic. For mapping, also using Deidbellow since it’s just a lot more movement speed, and with max Rage stacks, adrenaline quicksilver, onslaught, boots, it is the fastest you’ve ever observed a 7 foot 350-pound muscle man run.
At level 1 take Ground Slam/Cleave/Molten Strike and also the Ruthless gem.
At level eight take Maim and take More Accuracy until u get the “Resolute Technique” Note
At level ten take Shield Charge for Movement (which can be also beautiful for leveling for those who have some Facebreaker)
At level 12 Take Sunder rather of you level one particular gem until you might have the Warchief Totem (note: you cant use sunder with Facebreaker)
At level 16 take the Facebreaker. Should you don’t have some, pick a Rare/Unique 2Hand weapon with high physical Dmg (With Facebreaker I favor leveling with Infernal Blow + Melee Splash/Ancestral Contact and Shield Charge).
At level 18 take More rapidly Attacks, Melee Physical Harm, Melee Damage on Full Life and Concentrated Impact
At level 28 take Ancestral Warchief
At level 38 take elevated Location of Effect
+ over 6k Life
+ ~1000 life/s with an enduring cry and all charges (over 15% life reg)
+ 73% Phys reduction (hideout) 90% with flasks
+ hard to die simply because you keep behind your Totems
+ can do all map mods (reflect is really a bit meh mainly because your totems will kill themselves on hit)
+ at level 16+ (Facebreakers)
+ great for really hard bosses like Ulab/Uatziri/guardians/Shaper
+ Stun immune with over 25 Rage stacks
– clear speed is typical
– Totem playstyle is just not for everyone
– 10% life degen (but with ~15% life reg we nevertheless have 5% and never degen)
PoB Hyperlink: https://pastebin.com/a6m47h1S
Skill Tree: https://goo.gl/xLohYg
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/1694250
[PoE 3.3 Chieftain Build] Berserker – Shaper/Guardians/Red Elder – Guardians/Uber Lab/Atziri
The build is excellent on Berserker. This Build relies largely on Bloodseeker nevertheless possessing instant-leech and much less on anything else. Given that it is still alive, every person can proceed to provide it a shot. I do consider shaped items are going to be a lot more highly-priced now since everybody knows how highly effective there. I would go with Relentless Fury as a stat-stick for clearing and Death’s Hand any time you can afford it (needs to be like 1c within a couple of days with the league).
Upgrade to a shaper stat-stick any time you can and in case you can’t sustain both Blood Rage and Crave the Slaughter, get rid of blood rage. You do not want frenzy charges for clearing and for bosses you have got frenzy anyways. Ascendancy points stay the exact same.
30% Dodge, 20% Evade, Insta-Leech, 6k+ life.
In case you don’t get one particular shot, you do not die. It really is as simple as that.
The only factors that will one-shot that you are super telegraphed moves like Shaper’s slam or super un-telegraphed bullshitty moves just like the Elder’s boop.
We nevertheless leech 31k life/second, and I attempted testing if that’s enough by removing ascendancy nodes entirely from my extra pricey setup which brought me to a decrease all round DPS than the champion build and decrease life leech. I tested Shaper like that, and I killed him deathless while testing stuff like face-tanking his beam, so I do think our life leech is more than enough without berserker. This is the only purpose I am not generating the full recommendation to switch over though due to the fact I won’t know for certain if it is enough until I play by means of with the complete ascendancy.
PoB Link: https://pastebin.com/XzasAUR8
Skill Tree: https://goo.gl/tMotUj
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2050203
[PoE 3.3 Chieftain Build] Dual Curse Crit Staff Tectonic Slam League Starter
Chieftain gives much more dmg than the juggernaut, and I feel the defensive capabilities from juggernaut are overkill. Chieftain also presents a good deal of life regen and fire res. The fire res permits us for gearing much easier at first and, within the endgame, will enable us to put on much more uniques devoid of compromising res. Additionally, the cyclical dmg buff in the Ngamahu node and the Covered in Ash from Hinekora is usually a significant DPS raise for bosses and much more than Makeup for having to work with tec slam without endurance charges.
The primary thing that would attract me to Juggernaut would be the endurance charge generation on single target considering the fact that it truly is among two techniques to produce end charges sufficiently on a single target for tec slam. On the other hand, considering the fact that states possess the Smashing Strikes node, we don’t have to have the juggernaut finish charge generation for standard map bosses. That stated, jug’s sustain suggests you will not run out of endurance charges on longer bosses, for example, Izaro/Atziri/Shaper/Elder.
Additionally, we get the 2nd component of your Phys/fire conversion that we have to have so we save 2 points that otherwise will be acquiring Avatar of Fire. Considering that we’re not AoF, we are able to use stuff like Taste of Hate and Atziri’s Guarantee.
This build takes benefit in the very potent staff crit nodes that, up to this point, have mostly gone unused. Having said that, with Chieftain/Juggernaut becoming buffed employees skills such as Tec Slam and Sunder substantially can shine as crit staff builds. This may not be a superb looking guide, however, the data will be the result of a great deal of believed, testing, common sense, and collaboration having a couple of pals.
Note this build is currently topic to a great deal of adjust. I never have an infinite understanding of each exclusive in the game, and tectonic slam just isn’t even on the path of developing but.
This build mostly doesn’t need any uniques due to the fact there is practically nothing on Hegemony’s Era that enables the build or anything; it really is just a higher DPS up having a block and +1 power charges on a base that is notoriously hard to craft. You can find, nevertheless, a significant quantity of uniqueness which can be pretty fantastic for this build. These are the ones I am considering/plan on using. Certainly one of the advantages of chieftain may be the +100% fire res which allows you to be much more massive on uniques than we otherwise could.
PoB Hyperlink: https://pastebin.com/rstwdgw2
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2093949
Commonly, they’re not worth the trouble for factors which can be enough within the extended run. Although they may be valuable for players who could know absolutely nothing about the game. For the most element, they’re mastering tools for newbies to ease them into the game. For extra Path of exile 3.3 Builds, it is possible to pay a visit to U4gm.com. Just a reminder: you will get 5% coupon code for free in the reps if you Get Poe Currency order from this short article.