This weekend there was a perfect storm of events that led me to a situation I rarely find myself in. With no wife around, and no friends in town, I had quite literally nothing to do for two days other than try and be productive by reading, writing, or working out.
Or rather, I played Destiny the way it was meant to be played. With other people. With a headset. Doing high level content. Destiny power levling can raise the level of your.
Continue reading ‘Destiny’ – After A Weekend With LFG
It’s that wonderful time when Bungie’s rotating selection of high-reward activities are rebooted (along with any raid progress made in the previous week), giving everyone a fresh chance at scoring some of the game’s sweetest and rarest loot.
Are you new to Destiny? Don’t know what any of this means? Good news. There’s a Destiny wiki that’s packed with information. Click for details on what Strikes are, and how Nightfall differs from Weekly Heroic challenges.
The House of Wolves add-on also adds a new weekly wrinkle, in the form of Prison of Elders. The multi-round gauntlets are built for endgame play, with the specific enemy types and modifiers changing from week to week.
Here’s a rundown of what’s happening this week:
Nightfall (The Nexus)
- Epic – This is a standard Nightfall modifier. It just means there are more enemies to fight, and a greater number of Majors (the yellow health bar dudes) on the field.
- Nightfall – Another standard Nightfall modifier. This one boots the entire Fireteam back to orbit if everyone is downed inside one of the revive-only respawn Darkness Zones.
- Angry – Enemies can’t be staggered.
- Brawler – Guardian melee attack do increased damage.
- Grounded – Guardians take increased damage when in the air.
Continue reading New challenges for the week of July 14 with Destiny
“Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose still remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies stand between you and your greatest discovery – the secrets of the Golden Age.”
The Warlocks are a mage-like Guardian class in Destiny, and have been compared directly to both the prototypical wizard class and the sci-fi mainstay Jedi. Utilizing the powers of the Traveler to create magic-like effects, the Warlocks are extremely powerful. Though they have the ability to deal massive amounts of damage, they do not benefit from the pure speed of the Hunter or the strong defense of the Titan classes, making them a class of reserved expertise rather than full-out assault.
Visually, Warlock silhouette’s are an inverse of the Titan ‘V’-shape. Cues of a Warlock is the dark face-mask. Approximately 20% of Warlock gear will show armor, while 80% will be composed of cloth.
“The first Titans built the Wall, and gave their lives to defend it. Now, you stand in the same high place, steadfast and sure, protecting all who shelter in your shadow. You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you.”
Titans are an incredibly strong group of Guardians, designed specifically to play the role of super soldier or space marine. They are an all-out, heavy assault class, and can be considered a class equivalent of the prototypical “warrior” class. Their armor is composed of heavy metals, and they are designed to withstand a significant amount of damage at the expense of range and maneuverability. Visually, Titan armor holds a strong ‘V’ shape in the overall design. Cues of a Titan can be given in the swept-back helmet or the angled thigh pads. Approximately eighty percent of Titan gear will show armor, while the remaining twenty percent will be composed of non-armor materials.
“Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You’re no outlaw—at least, not anymore—but making your own luck has always meant bending the rules. Your unique brand of daring and ingenuity is needed now more than ever.”
The Hunters are a stealthy class of Guardians, focusing largely on sniping and silent attacks. Designed around the concept of bounty hunters, the Hunter could also be considered the class equivalent of the prototypical “rogue”. Visually, capes and hoods play heavily in this player type’s design. Hunter armor is a mixture of approximately 50% armor to 50% non-armor (cloth) material, being an overall looser fit than Titan gear.
They are to be considered a more long-range, stealthy class than the others. Joe Staten from GameSpot comments on the bounty hunter characteristic of the class, describing them as “cool and collected”. They are usually the one taking a shot before the enemy even knows they are there. Bungie Senior Graphics Designer Lorraine McLees described the class as a “combination of speed and strength”, and Assistant Community Manager David Dague added that the Hunter class “is about stealth tactics”
Hunters were once survivors that roamed the wastelands and wilderness making their own luck. Through manipulation of the Traveler’s energies, Hunters learned how to survive in the wild. This heritage has led to their characteristic tendency of bending the rules to suit their particular situation. Being the trailblazers amongst Guardian classes, Hunters serve as invaluable scouts when surveying hostile and dangerous territory combining their trademark daring and ingenuity.Some fear them as being too dangerous, but their bravery has led to many discoveries dating back to the Golden Age.
Destiny is a first-person shooter video game developed by Bungie and published by Activision. Released on September 9, 2014, Destiny marked Bungie’s first new franchise since the Halo series. Set in a “mythic science fiction” setting, the game features a massively-multiplayer “shared-world” environment with elements of role-playing games.
Upon its release, Destiny received mixed to positive reviews with criticism centered mostly around the game’s storyline and post-campaign content. The game was praised for maintaining lineage from the Halo franchise, particularly in regards to its competitive experiences.
Destiny ’s style has been described as a first-person shooter that incorporates role-playing and massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a “shared-world shooter,” as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny includes on-the-fly matchmaking that allows players to see and interact only with other players with whom they are “matched” by the game. Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers.