Path of Exile 3.3 Builds For Ranger Deadeye

The Deadeye is an offence-oriented class that focuses on projectile damage and location of effect. This class is naturally suited for bow attacks, but most of its modifiers apply to any projectile, meaning most projectile attacks (such as these fired from Wands) and some spell projectiles also advantage from them. Within this Post, U4gm Will share 3 Path of Exile 3.3 Builds For Ranger Deadeye for you personally!

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[PoE 3.3 Builds] SPECTRAL SHIELD THROW DeadEye (100% Phys and 90% ELE. 800k-1M DPS REALISTIC GEAR)

That is certainly with all buffs up and with Frenzy charges of Blood Rage and Ancestral Protector up.
Even without Ancestral Protector and without possible Blood Rage nonetheless looks decent.
About attack speed: I know that it would really feel slow comparing to crazy duel-wield raiders and gladiators as APS is relatively low as we cannot use insane double foils and such. But I believe the harm continues to be there, even though it is not super crazy.

The very first version is usually a 100% pure Phy’s version with potentially changing to Slayer for leech or Duelist (for bleeds).
PoB: https://pastebin.com/4rCYKJc2
2 Chains. 6500 life.

FOR 5L: Drop Added Fire

The second version base skill tree is not totally mine, but I added items and further nodes. It is actually a 90% Phys to Elemental Concentrate Support conversion with additional ELE damage scaling (substantially like classic Frost Blades build). Elemental Overload is there for now, but crit chance is low, so I am still undecided if it’s worth it or not.
Also has more than 7k life because it goes to life wheel.
PoB: https://pastebin.com/7qTthusU
3 chains. 7200 life.

UPDATE 04/03/2018: Added Frost Bomb debuff on CWDT, Ancestral Protector, Frenzy Charges and Blood Rage along with for as Lightning Golem. Added crit flask to Phys Setup. Switched gloves to Winds of Transform.

I also confirmed with Openarl (developer of Path of Constructing) how correctly Gloomfang interacts with Chains and Richochet. It’s all exciting, but PoB operates correctly. The Chaos improves per +1 chain on Gloomfang out damages 10% extra damage for “unused Chain” from Richochet.

Creator: Angry_Roleplayer
Videos: https://youtu.be/hs1d599K3tA

PoB Link:
PHYS: https://pastebin.com/4rCYKJc2 (6500 Life)
ELE: https://pastebin.com/7qTthusU (7200 Life)
Instance Link: http://www.pathofexile.com/forum/view-thread/2094220

[PoeE 3.3 Builds] Kinetic Blast Deadeye [Magic Obtain Speed Mapper]

Deadeye boosts every element of Kinetic Blast. The further projectile performs for each phase of KB, the additional region of impact is substantial for developing overlaps in damage, accuracy, and projectile speed all assistance us in making Kinetic Blast the most beneficial it can be.

I am curious, I have rerolled into KB since SST just..was not up to par, and I appreciate it so far.
I’ve observed quite a handful of in the top rated (non-MF thoughts you naturally) KB’ers, run their KB inside a Thunderfist in addition to a single Barrage target in their Queen.
Any idea why? I may well be missing something; I really feel my KB does as a lo oft harm single target at level 83.

Pros:
Rapidly and Sturdy. One particular tap packs. Fly via maps. Kinetic Blast clears every thing on your screen. And at times items about corners or off-screen.
Magic Come across. Does not take much for this build to be sturdy. You may realistically use KB on as small as a 4-link or (most barrage-for-single-target-setups already do that). The combo of speed clearing and stacking Increased Item Quantity (IIQ) make this constructing excellent for chaining maps.
Single Target. When the boss is against a wall or around mobs, then KB shreds.
Evasion and Dodge. Without having having as well substantially into the nitty-gritty, these points are equivalent but unique defensive layers. If you would like an in-depth explanation to go to the Concerns section. The quick of the lengthy is the fact that we seldom get hit twice in a row and when combined using a high leech and leech rate we best off just before taking another hit.
Far Shot Playstyle. That is definitely the opposite playstyle of Point Blank. By nature, standing additional away from the harm will imply you die less.

Cons:
Not a very good “all-around” build. This build is not made to see all of the content inside the game. I made this build in 3.1 using the target of becoming a fantastic Shaped Vault farmer.
Must reroll some map mods. Reflect isn’t attainable and Stay away from Ailments is doable but a lot less satisfying due to Herald of Ice shatters.
Single Target. When the boss is not against a wall or not around other mobs, it can be a discomfort.
Have not tested Hardcore. Probably not hardcore viable. I would not choose to roll a dodge primarily based character in Hardcore. You’d probably want to go max block or life stacking at which point you’re losing out on a lot of good quality of life that this build is developed for.
Can be high spending budget. It is determined by how higher of content you would like to farm. Balancing life pool, defense, and IIQ will dictate how higher of maps you can run. Insane Jewels and Headhunter can min-max this build, and also you could simply commit over 200 exalts.

Creator: thi3n

PoB Link: https://pastebin.com/8aDcWyse
Skill Tree: https://goo.gl/g2v4Fa
Example Link: http://www.pathofexile.com/forum/view-thread/2074126

[PoeE 3.3 Build] Deadeye barrage attack speed shenanigans build

The actual attack speed version with legacy barrage enchant, and some +1 arrow corruptions hit a max of 16 projectiles per attack with 32.47 attacks per second.
= 519.52 projectiles per second = 31,171.two projectiles per minute = 1,870,272 projectile per hour

The mass projectiles per attack version with legacy +2 enchant, corrupted legacy +5 Reach of your council, and three volley fire jewels can get you to 32 total projectile per attack with 15.53 attacks per second.
= 496.96 projectiles per second = 29,817.six projectiles per minute = 1,789,056 projectile per hour

when you go in between the two and use the barrage jewels without having the legacy reach, you may get 28 projectile per attack with 30.85 attacks per second
= 863.8 projectiles per second = 51,828 projectile per minute = 3,109,680 projectiles per hour

when you optimize the tree, you might get one particular far more jewel in, but this appears lovely because it is.
In case you go with the molten strike rather than the barrage and use Varunastra swords or Ngamahu’s Axe and go multistrike + ancestral call that will be some significant numbers too

Creator: malmal21

PoB Hyperlink: https://pastebin.com/VyPTZcpp
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2093661

5 Reasons Of Your Death In Path Of Exile

In Path of Exile, many players sometimes may don’t know why they always die. Actually, it is not so complicated. Understanding the cause of your death in game and trying to avoid it will help you achieve greater success.

You are going to die and it’s usually because:

1. You got surrounded by mobs and everything hit you at once. Use movements skills like flame dash to get out of mobs.

2. You weren’t paying attention to boss mechanics.

3. You weren’t paying attention to your debuffs and didn’t have ways to mitigate them. Usually, this is bleed or freezing and people run flasks that cure them.

4. You didn’t stack resistances and obliterated by elemental attacks. One big example is the boss fight with Innocence. It’s worth to read the wiki page on the kind of attacks as the boss does and stack resistances for that fight.

5. You don’t have the gem setup so your main skill isn’t linked with the necessary support gems. One time I gave a Tabula Rasa to a friend. He stuck random gems in there and wondered why he wasn’t doing any damage.

Understanding your build can go a long way to improving your play. For example, when you are starting out you don’t have the gear with the right links and stats. You have to compromise and prioritize things which you can only do if you understand the build.

When you encounter some problems that you don’t understand in the game, please don’t panic, you can log in our official website on https://www.u4gm.com/path-of-exile, there are some guides and news related to the Path of Exile for beginners.

Grinding Gear Games is Proud To Announce – Incursion

GGG announced that the next expansion to their hit ARPG, Path of Exile: Incursion, will launch next month on PC. Path of Exile: Incursion sends players on a journey over a thousand years into the past to the long-dead Vaal Empire.

The ancient Vaal treasure temple of Atzoatl has been lost to the world for thousands of years, swallowed up by the jungle. Alva Valai, a relic hunter, has learned that she can locate the ruins of the temple by thrusting you back into the past, through a series of Temporal Incursions into the temple while it was being constructed. Path of Exile: Incursion examines the effects of temporal causality by allowing you to change the future of the temple through your actions in the past. During your Temporal Incursions, you can open doors and slay Vaal Architects, modifying and upgrading rooms in the future. Be careful with the direction that you modify the temple though, as upgraded rooms confer great risks alongside their great rewards.

Incursion will be available from the 1st of June on PC, with the Xbox One version coming a week later.

Path of Exile was released in October 2013 to critical acclaim including winning GameSpot’s PC Game of the Year award. Since its launch, Path of Exile has become a global community of over 13 million players including localized versions in English, German, French, Spanish, Simplified and Traditional Chinese, Russian, Thai and Brazilian Portuguese.

Path of Exile: Incursion, like every major expansion of Path of Exile, will be completely free-to-play (and of course, never Pay to Win; your success in the game is dependent on the depth of your skill, not your wallet). More information about Path of Exile: Incursion can be found at https://www.u4gm.com/path-of-exile.

PoE Bestiary Is Reasonable Game Design At Least

For many Path of Exile fans, Bestiary maybe a failed game design, and not too long ago, GGG announced that they have decided not to retain any element of the league in the core game for now.

But in my opinion, Bestiary seem to me to be at least reasonable game design. Bestiary is a complicated league with many elements: it has special monsters, the ability to capture instead of kill some monsters, and a very involved crafting system with powerful results. Here’s the list:

Path of Exile

1. The crafting and recipes. Lots of variety for various levels of play, and fairly well-balanced too.

2. Challenging fights, especially with how common the legendary beasts are. Everyone likes a nice slugfest against an enemy that doesn’t just fall over when you sneeze at ’em, but can actually be defeated with clever application of your skills.

3. The beast mods, these being things like Tiger Prey, not the aspect mods. They’re all very well-done and engaging, and fit the tone of the monsters they’re usually attached to.

4. The uniques and Aspect skills. Admittedly, a couple might be a touch on the wild side when it comes to balance (looking at you, Farrul’s Fur and Aspect of the Spider) but overall they’re fun to both plan to use and actually use.

5. The ability to grind specific areas for some specific mods. Admittedly, I only really did this for Deep One’s Presence monsters to refill Prophecies, but the element of being able to go somewhere specific and get what you need in a slightly more deterministic fashion is still interesting.

However, GGG said that there may be some parts of Bestiary they will use in future content, and it is possible they would bring Bestiary back for short term events.

Anyway, PoE next challenge league is coming. Let’s look forward to it. Collect enough chaos orbs poe before its arrival.

What If It was A Bit More Like this Flashback Event – PoE

There should be something that makes Standard more worth it. It seems 80% of folk play league, and if you don’t you’re missing out. I like leagues, but it tends to take me almost all 3 months to get to red maps between work, life, and other things. And then I have to start over or miss new stuff.

PoE Flashback lite

What if it was a bit more like this flashback event? Say, every area has a 10% chance to add one old league modifier on top of the usual standard. And it refreshes every hour. It works just like flashback is right now, only with just one mod, and on a low chance. This mechanic would not be in leagues. It doesn’t throw off the power balance terribly, and once in a while everyone goes to farm somewhere earlier in game because a Breach opens up or Harbingers spawn.

Yeah GGG shoukd do a yearly(?) Reset of standard and move everything into like a glacier league so it goes like this

Challenge League 
Resets every 3 to 4 months with the new crazy mechanics GGG want to implement.
Which when it ends transfers all the players into:

Standard League
Resets yearly(?) – GGG use this league to check the ending challenge league’s “will the challenge league be implemented in the core game?” implementation, and any further development of the league that missed their development cycle when the challenge league was first released.
Which when it ends transfers all the players into the:

Glacier league
Never resets. Gets the adjusted and refined long term implementations of the leagues when the standard league ends.
I think this is a pretty good solution because:

GGG can implement insane challenge leagues and gets a chance to give them a good second pass of development. Resulting in them being deeper and more polished as the move into the new standard. People that can’t no-life the challenge league’s will get enough time over a year to explore the leagues in a fresh-ish economy. The in-game currency is available at the professional online gaming house. The interested gamers can poe currency buy from those professional online gaming houses in the most affordable cost.